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RRM3 for Autodesk Maya Site License  - BETA for Maya 2022 and newer

NOTE: Not compatable with Maya Creative

 

Educational Institute License for students and faculty. Educational license allows for unlimited installations for classroom computers and higher priority support and up to ten email accounts with shared access to the product download page.

 

As a thank-you to early users, use the coupon code EDUCATIONBETA at checkout to get 33% off.

 

*NOTE: Rapid Rig: Modular is not compatible with Maya LT or older versions of Maya. Linux not currently supported.

 

Rapid Rig: Modular (RRM) is the flagship auto-rigger from the Rapid Rig collection. Unlike the Basic and Advanced versions which are designed for bipedal characters, RRM has limitless possibilities. RRM is made up separate modules (arms, legs, head, splines, chains, etc.) that can be combined and positioned to almost any creature you can dream up. Whether it is a human, dog, spider, centaur or octupus, RRM has you covered for your Maya rigging needs.

 

What is new in RRM3?

Rapid Rig: Modular 3 has been completely rewritten and re-architected. RRM 1&2 were written in MEL in a single file, which has a lot of limitations. RRM3 has been written in Python using Object Oriented Programming and using PySide for the UI. This change has made the code much easier to manage. New features and bug fixes are a breeze compared to before.

 

Most of the features that make RRM powerful are still present in RRM3.

  • Creating a proxy rig so the user never has to deal with joint orientations or naming
  • A powerful control rig with features like cartoony limbs and spine
  • Rig customization (rest pose, control resizing, joint renaming)
  • Rig rebuilding

 

 

So what's different?

 

UI

  • RRM3 is a plug-in, making installation of the autorigger easier and allows saving preferences for the UI.
  • RRM3 UI is much more intuitive with graphics and settings that can be saved

 

 

Proxy Settings

  • Face Rig: Users can now create a joint-based face rig with all kinds of customization
  • A new module, bridge, has been added. Users can attach a chain at two points.
  • Simulation! FK Chains and Bridges can be simulated and tuned
  • Auxiliary modules can follow multiple targets, and be built without a joint
  • Editing modules is now much easier. Just select a node and load, or choose from the dropdown to edit a module!
  • Proxies can be loaded from a rig!
  • Users can edit the default templates to create their own common starting points
  • Several settings, like toon arms, simulation, IK enabled, etc. can be tuned on the proxies rather than requiring a full edit

 

 

Rig Functionality and Settings

  • Rigs can be rebuilt without a proxy rig in the scene
  • Users can customize their own default naming
  • Control orientations have been remade so that control movement mirrors on both translation and rotation
  • Generating rigs has all the settings up front.
  • Joint orientations on Single Hierarchy can be set
  • Custom layers are preserved on rig rebuild
  • All new control shapes for making it easier to tell control orientations
  • Creating rest poses has been simplified. When aligning controls to world, no need to guess which orientation axes to use. Just rotate the control in the general direction and apply World Rotation through the UI
  • Rest poses can be saved and loaded from a file
  • Renaming joints to match MotionBuilder naming conventions has been made easier with name mirroring and resets
  • Control shapes can be saved and loaded across rigs

 

 

Selector UI

  • The UI has been completely redesigned. Instead of grid-like sets of controls, the user can use the rig's control positions in Maya 3D space and map those to a 2D viewer.
  • The viewport has two modes: select mode and edit mode
  • In edit mode, a background image can be used as reference for the selector buttons
  • In edit mode, the selector buttons can be moved, aligned, resized, recolored to fit on the image.
  • Buttons have context-sensitive right-click mouse button options. Eg, baking, IK to FK, select opposite control, mirroring, etc.
  • Multiple tabs can be created per rig. This way one tab could be used for the face, another for the body, and another for the hands
  • Attributes can be copied from one control to another

 

 

Note: RRM3 has been a huge effort by myself. So far it has limited testing. There are always things that I don't consider that users will try to do, so if you take the plunge and find issues or have requests, please let me know! I will address it as fast as I can, and you can help influence the direction of RRM3 while it is in the earlier stages of release.

RR: Modular 3 - Education License

C$599.00Price
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