Hi, I have a problem with the deformation of the arms and legs in IK. When I exaggerate them, they don’t maintain volume. They still deform the same way whether I activate or deactivate the volume attribute. I checked, and it’s not a Skin issue
Hello, difficult to tell without seeing the before state, but is your mesh skinned to the Single Hierarchy Joints? If so, did you enable the "Connect Joint Scale" option when you generated the rig? You can check this by selecting any of the single hierarchy joints and seeing if there are connections to the scale channels.
Hello, difficult to tell without seeing the before state, but is your mesh skinned to the Single Hierarchy Joints? If so, did you enable the "Connect Joint Scale" option when you generated the rig? You can check this by selecting any of the single hierarchy joints and seeing if there are connections to the scale channels.