so, basically as the title suggests matter is fairly simple to explain - I do understand the need to align RRM to the perhaps better way of handling and reading world orientations but at the same time i've used RRM3 from the first day almost and I've build so many rigs with the previous logic - all those rigs and animations are sadly from my perspective not salvageable at all...so, I guess what i'm trying to suggest here is to perhaps have some way of transferring data from the old logic to the new without breaking anything. because this new version kinda came out of nowhere and you know..I was not even using the new script versions for a very long time, more then a year and a half basically i was '' stuck '' with the previous ( old logic ) version since I had entire project on that version and it seemed tricky to jump to the new one - and I was right, new version does indeed destroy entire proxy rig and it cannot be modified to work in the new logic at all. just my two cents.. i guess thx
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The changes you are describing, is this the proxies or rig controls?
RRM3 controls have had the same axes since its inception. There are some Maya space controls that were later added, as shown here:
https://www.rapidrig.com/post/rapid-rig-modular-3-new-axes-controls
but these did not remove any of the previous functionality. They are additive to the existing controls and do not need to be used.
You mention proxy rigs, those also have not had any major intentional changes that change axes if that is what you are referring to.
Maybe I am misunderstanding what old logic and new version you are referring to? There is an option to "Update Proxy Rig to Latest Version". That might help in your situation.
Can you explain how the new version is destroying your proxies? I haven't run into this before, so I would like to know what exactly is going on.
Dustin