So I added a custom name to the rig and I wanted to use the rig inside unreal engine and it seems like the namings are missing a "_". Should I add a robot_fps_ at the end so that when I export this the names get well spaced? Is something that we would find logical to do in the tool so that we have easier retarget inside unreal?
Did a test where I add at the end the "_" and seems like it renames well now. As a user I would expect that the tool would handle the _ but may not make sense in some other cases? idk but just to let you know my opinion for game engine export.
Thank you for your time!
Just for clear context I added it in here