Hello,
I was trying out the new Attach Custom Skeleton feature, which works great! 😀
I was then trying the 'reverse' version of it -Attach RRM3 Rig to Custom Skeleton- where you can take an existing anim (perhaps exported from Unreal) and get it working on your Rapid Rig. I was able to get this working, so the bone animation was driving the RRM3 controls.
My question is- how do I then get back control of my Rig, so I can use the RRM3 controls to tweak/ edit the animation? (I tried running Attach Custom Skeleton to RRM3 Rig on it, but the rig exploded dramatically.) The goal basically is to take existing anims (not made w/ Rapid Rig), and get them on Rapid Rig so we can make edits to them.
Any tips would be appreciated!
You can select all the controls, then in Maya's Edit menu, go to Keys > Bake Simulation. In there, you can adjust the settings for the amount of frames, what channels, etc. that you want to bake. Once complete, you should now be able to edit the baked keyframes as necessary.