Hey dustin, I had a question. With unreal 5.5 coming out and offering modular rigging systems to incorporate into characters for games (https://www.youtube.com/watch?v=Mq_0JotOrl8) Does RRM3 offer this currently? if so, how would I go about doing this to work in unreal 5.5? thoughts?
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unreal 5.5 is released. :) let me know how things go on your assessment. do you have a direct link on how to incorporate quadrepedal rig set up? I am going to be creating a quadrepedal creature for my game project, just want to know the best approach to do when designing it so when I use RRm3 it is a simple process. :) thanks. keep up the great work.