Hey dustin, I had a question. With unreal 5.5 coming out and offering modular rigging systems to incorporate into characters for games (https://www.youtube.com/watch?v=Mq_0JotOrl8) Does RRM3 offer this currently? if so, how would I go about doing this to work in unreal 5.5? thoughts?
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unreal 5.5 is released. :) let me know how things go on your assessment. do you have a direct link on how to incorporate quadrepedal rig set up? I am going to be creating a quadrepedal creature for my game project, just want to know the best approach to do when designing it so when I use RRm3 it is a simple process. :) thanks. keep up the great work.
Good question, I saw the 5.5 video and it seems like there is some remapping happening with joint names. With RRM3, you can generate a Single Hierarchy skeleton using Unreal naming conventions and orientation, so in theory, that would just work. UE5.5 looks like it only supports bipeds for now so this likely wouldn't work on non-bipeds.
Once I get the next big update pushed out, I will set aside some time to test UE5.5 with RRM3 and evaluate what work, if any would be required.