Is there a way in the FK chain module when switched to IK mode (spline) to control the twist not on the whole length of IK (e.g. tail/snake), but in the middle of the chain (not on exact middle, I mean somewhere on the length of a chain, in multiple places), ideally with each IK controller (crtl shape)?
I haven't found a way to do so apart from abovementioned whole twist by rotating the last IK ctrl. Animating e.g. snakes gets tricky without the advanced control over twist.
OK, great! That's fantastic news for me! Thank you very much for quick reaction, I will test it out soon :)