Hi! Not strictly RRM3 question this time, but still dependant on its structure. I have elbow pads, knee pads and shoulder pads / spauldrons made on Aux Ctrls and to make it follow half the bend I tried setting Parent Orient on 0.5, but this was not only half the bend rotation, but also half any orientation in "world space" (or actually Main Ctrl's space, I guess). So to make it follow the shoulder/hip/clavicle normally, but elbow/knee/shoulder respectfully only half way I need to make a constraint to a group. Could you please advise me whether I should use one of the existing groups made by RRM, or should I make a new group directly over the Elbow/Knee/Shoulder Pad Ctrl?
top of page
POWERFUL AND EASY TO USE AUTO RIG TOOLS FOR AUTODESK MAYA
To test this feature, visit your live site.
Elbow Pad
Elbow Pad
3 comments
Like
Comments (3)
bottom of page
Wow! I get mindblown everytime by the pace of bugfixes, features added and quality of support given!
Thank you so much for the thorough explanation and the steps to reproduce to achieve the desired result for my case! I will definately use it with the upcoming rigs!