Seems my animators are having issues with the rigging. Thoughts on what the issue could be? I do not have mayaspace controls active. so unsure why its bringing this stuff in embedded with the root bones. thoughts? I have the latest version. this is causing issues with multiple characters. Can you explain why they are there and what their purpose and if they affect anything or should affect anything animation wise or we can ignore them? or delete them? thank you. this is an urgent matter. I can get you more information if you require it. thank you.
Hello I posted a while back in regards to symmetry for a hobby project but now I have a question that pertains to my job. One of the things I need to do for actual work is to pose characters inside Maya before we send it off to the factory for production. I've used Rapid Rig Modular 3 for rigging characters and posing them for quite some time, but usually feedback adjustments are done via zoom.
Now my art director wants to modify the pose himself using the maya scene with the rig in it. Unfortunately when I give him the scene, the rig is broken and messed up. He does not have RRM 3 like I do and if the broken rig is due to the lack of plugin is there a way to get around it? Like a bake rig feature that keeps the rig but prevents it being used by the plugin for safe work sharing? Thanks for your time and help!